﻿using System.Collections.Generic;
using DataAccessLayer;

namespace DataAccessLayer
{
    public abstract class BossFactoryBase
    {
        public abstract BossEnemy ConstructBoss(int hp, int power, int speed, EditorRect SourceRect,
                                                List<EditorRect> colRects);

        public abstract SynergicBossEnemy ConstructBoss(int hp, int power, int speed, EditorRect SourceRect,
                                                List<EditorRect> colRects, List<Enemy> enemyParts);
    }
}